//==============================================================================
// Fire Giant_anim.txt
// Added EclipseSFX | Toasty Goblin
//==============================================================================

define eclipseSFX
{
	SetSelector
	{
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Eclipse Unit effect
			}
		}		    
	}
}

//==============================================================================
define RedGlow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX E Son of Osiris Glow
		}
	}
}

//==============================================================================
define Shockwave
{
	set hotspot
	{
		version
		{
			VisualParticle SFX X Myth Unit Heka shock
		}
	}
}


//==============================================================================
define soundwave
{
	set hotspot
	{
		version
		{
			Visualparticle Special G Nemean Lion Attack
			Length 0.67
		}
	}
}

//==============================================================================
define AtlanteanBirthSFX
{
	set hotspot
	{
		version
		{
			VisualParticle SFX X Myth Unit Birth Effect
		}
	}
}

//==============================================================================
define wakewalk
{
	SetSelector
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle Naval A Small Boat Walk
			}
		}
	}
}

//==============================================================================
define rippledeath
{
	SetSelector
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle Naval A Small Boat Death
			}
		}
	}
}

//==============================================================================
define rippleidle
{
	SetSelector
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle Naval A Small Boat Idle
			}
		}
	}
}

//==============================================================================
define Bubbles
{
	SetSelector
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle Special E Leviathan Bubbles
			}
		}
	}
}

//==============================================================================
anim Birth
{
	SetSelector 
	{
		techLogic none/Heka Gigantes Tech
		set hotspot
		{
			version
			{
				Visual MU X Atlantean Hundred Giant_birthA
				connect FRONTABDOMEN AtlanteanBirthSFX hotspot
				connect hotspot eclipseSFX hotspot
				connect ATTACHPOINT rippleidle hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Atlantean Hundred Giant_birthA
				connect FRONTABDOMEN AtlanteanBirthSFX hotspot
				replaceTexture mu x atlantean hundred giant map/tg mu gigantes upgrade
				connect hotspot eclipseSFX hotspot
				connect ATTACHPOINT rippleidle hotspot
				connect hotspot redglow hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector 
	{
		techLogic none/Heka Gigantes Tech
		set hotspot
		{
			version
			{
				Visual MU X Atlantean Hundred Giant_idleA
				connect hotspot eclipseSFX hotspot
				connect ATTACHPOINT rippleidle hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Atlantean Hundred Giant_idleA
				replaceTexture mu x atlantean hundred giant map/tg mu gigantes upgrade
				connect hotspot eclipseSFX hotspot
				connect ATTACHPOINT rippleidle hotspot
				connect hotspot redglow hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector 
	{
		techLogic none/Heka Gigantes Tech
		set hotspot
		{
			version
			{
				Visual MU X Atlantean Hundred Giant_boredA
				connect hotspot eclipseSFX hotspot
				connect ATTACHPOINT rippleidle hotspot
			}
			version
			{
				Visual MU X Atlantean Hundred Giant_boredB
				connect hotspot eclipseSFX hotspot
				connect ATTACHPOINT rippleidle hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Atlantean Hundred Giant_boredA
				replaceTexture mu x atlantean hundred giant map/tg mu gigantes upgrade
				connect hotspot eclipseSFX hotspot
				connect ATTACHPOINT rippleidle hotspot
				connect hotspot redglow hotspot
			}
			version
			{
				Visual MU X Atlantean Hundred Giant_boredB
				replaceTexture mu x atlantean hundred giant map/tg mu gigantes upgrade
				connect hotspot eclipseSFX hotspot
				connect ATTACHPOINT rippleidle hotspot
				connect hotspot redglow hotspot
			}
		}
		
	}
}


//==============================================================================
anim Death
{
	SetSelector
	{
		techLogic none/Heka Gigantes Tech
		set hotspot
		{
			version
			{
				Visual MU X Atlantean Hundred Giant_deathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.66 false HeavyFall checkVisible 
				//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				connect ATTACHPOINT rippledeath hotspot
				connect ATTACHPOINT bubbles hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Atlantean Hundred Giant_deathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.25 false CinematicOarSplash checkVisible 
				tag SpecificSoundSet 0.66 false ShipDeathSplash checkVisible 
				//-- end auto generated section
				replaceTexture mu x atlantean hundred giant map/tg mu gigantes upgrade
				connect hotspot eclipseSFX hotspot
				connect ATTACHPOINT rippledeath hotspot
				connect ATTACHPOINT bubbles hotspot
				connect hotspot redglow hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		AmphibiousLogic land/water
		SetSelector
		{
			techLogic none/Heka Gigantes Tech
			set hotspot
			{
				version
				{
					Visual MU X Atlantean Hundred Giant_walkA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag FootstepLeft 0.30 true   
					tag FootstepRight 0.83 true   
					tag SpecificSoundSet 0.16 false GiantFootsteps checkVisible 
					tag SpecificSoundSet 0.63 false GiantFootsteps checkVisible 
					//-- end auto generated section
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual MU X Atlantean Hundred Giant_walkA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag FootstepLeft 0.30 true   
					tag FootstepRight 0.83 true   
					tag SpecificSoundSet 0.16 false GiantFootsteps checkVisible 
					tag SpecificSoundSet 0.63 false GiantFootsteps checkVisible 
					//-- end auto generated section
					replaceTexture mu x atlantean hundred giant map/tg mu gigantes upgrade
					connect hotspot eclipseSFX hotspot
					connect hotspot redglow hotspot
				}
			}
		}
		SetSelector
		{
			techLogic none/Heka Gigantes Tech
			set hotspot
			{
				version
				{
					Visual MU X Atlantean Hundred Giant_walkA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					//tag SpecificSoundSet 0.16 false CinematicOarSplash checkVisible 
					tag SpecificSoundSet 0.63 false CinematicOarSplash checkVisible 
					//-- end auto generated section
					connect hotspot eclipseSFX hotspot
					connect ATTACHPOINT wakewalk hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual MU X Atlantean Hundred Giant_walkA
					replaceTexture mu x atlantean hundred giant map/tg mu gigantes upgrade
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					//tag SpecificSoundSet 0.16 false CinematicOarSplash checkVisible 
					tag SpecificSoundSet 0.63 false CinematicOarSplash checkVisible 
					//-- end auto generated section
					connect hotspot eclipseSFX hotspot
					connect ATTACHPOINT wakewalk hotspot
					connect hotspot redglow hotspot
				}
			}
		}
	}
}


//==============================================================================
anim Attack
{
	SetSelector
	{
		techLogic none/Heka Gigantes Tech
		set hotspot
		{
			version
			{
				Visual MU X Atlantean Hundred Giant_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.58 true
				tag Attack 0.58 true
				tag GenericSound 0.13 true
				tag SpecificSoundSet 0.51 false hugeswing checkVisible
				tag SpecificSoundSet 0.68 false HekaShockwaveLouder checkVisible
				//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				connect TARGETPOINT Shockwave hotspot
				connect TARGETPOINT bubbles hotspot
				connect ATTACHPOINT bubbles hotspot
				Length 1.2
			}
			version
			{
				Visual MU X Atlantean Hundred Giant_attackB
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.50 true
				tag Attack 0.57 true
				tag GenericSound 0.13 true
				tag SpecificSoundSet 0.45 false hugeswing checkVisible
				tag SpecificSoundSet 0.60 false HekaShockwave checkVisible
				tag SpecificSoundSet 0.52 false hugeswing checkVisible
				tag SpecificSoundSet 0.67 false HekaShockwave checkVisible
				//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				connect TARGETPOINT Shockwave hotspot
				connect TARGETPOINT bubbles hotspot
				connect ATTACHPOINT bubbles hotspot
				Length 1.2
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Atlantean Hundred Giant_attackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.58 true
				tag Attack 0.58 true
				tag GenericSound 0.13 true
				tag SpecificSoundSet 0.41 false CinematicOarSplash checkVisible 
				tag SpecificSoundSet 0.51 false hugeswing checkVisible
				tag SpecificSoundSet 0.68 false HekaShockwaveLouder checkVisible
				//-- end auto generated section
				replaceTexture mu x atlantean hundred giant map/tg mu gigantes upgrade
				connect hotspot eclipseSFX hotspot
				connect TARGETPOINT Shockwave hotspot
				connect TARGETPOINT bubbles hotspot
				connect ATTACHPOINT bubbles hotspot
				connect hotspot redglow hotspot
				Length 1.2
			}
			version
			{
				Visual MU X Atlantean Hundred Giant_attackB
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.50 true
				tag Attack 0.57 true
				tag GenericSound 0.13 true
				tag SpecificSoundSet 0.35 false CinematicOarSplash checkVisible 
				tag SpecificSoundSet 0.45 false hugeswing checkVisible
				tag SpecificSoundSet 0.60 false HekaShockwave checkVisible
				tag SpecificSoundSet 0.60 false HekaSplash checkVisible
				tag SpecificSoundSet 0.52 false hugeswing checkVisible
				tag SpecificSoundSet 0.67 false HekaShockwave checkVisible
				tag SpecificSoundSet 0.67 false HekaSplash checkVisible
				//-- end auto generated section
				replaceTexture mu x atlantean hundred giant map/tg mu gigantes upgrade
				connect hotspot eclipseSFX hotspot
				connect TARGETPOINT Shockwave hotspot
				connect TARGETPOINT bubbles hotspot
				connect ATTACHPOINT bubbles hotspot
				connect hotspot redglow hotspot
				Length 1.2
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector 
	{
		techLogic none/Heka Gigantes Tech
		set hotspot
		{
			version
			{
				Visual MU X Atlantean Hundred Giant_FlailA
				connect hotspot eclipseSFX hotspot
				connect ATTACHPOINT bubbles hotspot
			}
			
		}
		set hotspot
		{
			version
			{
				Visual MU X Atlantean Hundred Giant_FlailA
				replaceTexture mu x atlantean hundred giant map/tg mu gigantes upgrade
				connect hotspot eclipseSFX hotspot
				connect ATTACHPOINT bubbles hotspot
				connect hotspot redglow hotspot
			}
			
		}
	}
}

//==============================================================================
anim Gore
{
	SetSelector
	{
		AmphibiousLogic land/water
		SetSelector
		{
			techLogic none/Heka Gigantes Tech 
			set hotspot
			{
				version
				{
					Visual MU X Atlantean Hundred Giant_specialattackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.53 true   
					tag SpecificSoundSet 0.49 false HekaShockwaveLouder checkVisible 
					tag SpecificSoundSet 0.47 false HekaGigantesLand checkVisible 
					tag SpecificSoundSet 0.33 false HekaGigantesJump checkVisible 
					tag SpecificSoundSet 0.04 false HekaGigantesSpecial checkVisible
					tag SpecificSoundSet 0.14 false HekaGigantesGrunt checkVisible			
					//-- end auto generated section
					connect hotspot Shockwave hotspot
					connect hotspot soundwave hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual MU X Atlantean Hundred Giant_specialattackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.53 true   
					tag SpecificSoundSet 0.49 false HekaShockwaveLouder checkVisible 
					tag SpecificSoundSet 0.47 false HekaGigantesLand checkVisible 
					tag SpecificSoundSet 0.33 false HekaGigantesJump checkVisible 
					tag SpecificSoundSet 0.04 false HekaGigantesSpecial checkVisible
					tag SpecificSoundSet 0.14 false HekaGigantesGrunt checkVisible			
					//-- end auto generated section
					connect hotspot Shockwave hotspot
					connect hotspot soundwave hotspot
					replaceTexture mu x atlantean hundred giant map/tg mu gigantes upgrade
					connect hotspot eclipseSFX hotspot
					connect hotspot redglow hotspot
				}
			}
		}
		SetSelector
		{
			techLogic none/Heka Gigantes Tech 
			set hotspot
			{
				version
				{
					Visual MU X Atlantean Hundred Giant_specialattackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.53 true   
					tag SpecificSoundSet 0.49 false HekaShockwaveLouder checkVisible 
					tag SpecificSoundSet 0.47 false MeteorSplash checkVisible 
					tag SpecificSoundSet 0.33 false HekaGigantesJump checkVisible 
					tag SpecificSoundSet 0.04 false HekaGigantesSpecial checkVisible
					tag SpecificSoundSet 0.14 false HekaGigantesGrunt checkVisible			
					//-- end auto generated section
					connect hotspot Shockwave hotspot
					connect hotspot soundwave hotspot
					connect ATTACHPOINT bubbles hotspot
					connect ATTACHPOINT rippledeath hotspot
					connect hotspot eclipseSFX hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual MU X Atlantean Hundred Giant_specialattackA
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag Attack 0.53 true   
					tag SpecificSoundSet 0.49 false HekaShockwaveLouder checkVisible
					tag SpecificSoundSet 0.47 false MeteorSplash checkVisible
					tag SpecificSoundSet 0.33 false HekaGigantesJump checkVisible
					tag SpecificSoundSet 0.04 false HekaGigantesSpecial checkVisible
					tag SpecificSoundSet 0.14 false HekaGigantesGrunt checkVisible
					//-- end auto generated section
					connect ATTACHPOINT bubbles hotspot
					connect ATTACHPOINT rippledeath hotspot
					connect hotspot Shockwave hotspot
					connect hotspot soundwave hotspot
					replaceTexture mu x atlantean hundred giant map/tg mu gigantes upgrade
					connect hotspot eclipseSFX hotspot
					connect hotspot redglow hotspot
				}
			}
		}
	}
}

//==============================================================================
anim JumpFly
{
	SetSelector
	{
		techLogic none/Heka Gigantes Tech 
		set hotspot
		{
			version
			{
				Visual MU X Atlantean Hundred Giant_specialattackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.53 true    
				tag SpecificSoundSet 0.33 false HekaGigantesJump checkVisible
				tag SpecificSoundSet 0.04 false HekaGigantesSpecial checkVisible
				tag SpecificSoundSet 0.14 false HekaGigantesGrunt checkVisible
				//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				connect ATTACHPOINT bubbles hotspot
				Length 3.0
			}
		}
		set hotspot
		{
			version
			{
				Visual MU X Atlantean Hundred Giant_specialattackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.53 true    
				tag SpecificSoundSet 0.33 false HekaGigantesJump checkVisible
				tag SpecificSoundSet 0.31 false NereidSplash checkVisible
				tag SpecificSoundSet 0.04 false HekaGigantesSpecial checkVisible
				tag SpecificSoundSet 0.09 false CinematicOarSplash checkVisible
				tag SpecificSoundSet 0.14 false HekaGigantesGrunt checkVisible
				//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				replaceTexture mu x atlantean hundred giant map/tg mu gigantes upgrade
				connect ATTACHPOINT bubbles hotspot
				connect hotspot redglow hotspot
				Length 3.0
			}
		}
	}
}
	
	
